Export animated figure from blender into unity

Here’s the most recent one I found that keeps it straightforward enough.

I have my cylinder with armature from the last blog post.

First in layout mode in blender, drag select both the mesh and the armature, then go File, export, fbx… in the export settings over on the right, shift and click to select multiple checkboxes, you need the mesh and the armature selected, not the rest. Export the fbx. Now when you import new asset into your unity project, it will have its armature with it. At this point the model doesn’t do anything, but it has the original mesh with an armature we made to custom fit it. Back to blender to figure out the animations….

In Blender, I created two successful pose assets and then each has its own animation, exported as fbx as noted above, include armature. Imported into Unity as a new asset, then edit the prefab to include animation controller , input controller and player script, and there you go. I have 2 animations on 2 different buttons that I made from scratch.

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